How to draw / approach a Comic / Graphic Novel

by Matthew Lin

Description







This workshop will start with the first step on approaching a comic/graphic novel

I’ll share examples of a script, thumbnail / rough sketches

The process of drawing a comic/ rough sketch. Tight pencil drawing, inked artwork, colouring, adding speech bubbles / sound effects.

Topics







*The importance of thumbnails!!!

* The use of angles for each frame.

* Character creation.

* The various positions within the comic industry, eg penciller, inker, colourist.

* The impact of a double page spread.

* How to approach your setting, ie foreground, middle ground and background.

* The use of onomatopoeia.

* How design of onomatopoeia, especially Western style comics vs Eastern (manga) can inhance a panel.

* The reason for sketching / plotting before compared to jumping straight into a drawing and then running out of space.

* The amount of time it takes to create / draw a comic.

* Pros and cons of your characters design.

* The use of various line widths.

* Cover design.

* Understanding how pages work with each other.

* Directing the reader’s eye.

* Examples of good and bad layouts.

* Cropping a drawing

Details

Audience

Primary (year 6) / Secondary Students

Duration

60 minutes – 3 hours (broken into 2 x 1.5 hr blocks).

Requirements

Whiteboard. I have my own whiteboard markers. Students to have access to paper and pencils (HB prefered) for drawing. Colouring pencils if they wish to colour – though not necessary. If a presentation is required – I have a MAC laptop. I have connection for HDMI cable. My slide presentation would be a pdf, no sound required. No internet required.

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